Went to Bishan park to do another Look Dev. For the 360 spherical map, I used a rectilinear lens as I found it stitched better.
Here's the spherical map and the back plate.
I also took the gray cube for calibrating the exposure with 18% gray value. In maya, created a material with 18% gray, 95% white and 5% black and superblack to match the actual gray cube. Done some environment map with setting adjusted to match the live action gray cube plate.
From the comparison, using a 5x5 sampling, the live action gray cube is reading RGB value of 99, 99, 95 and the CG cube on the left after adjustment to the environment map reads 100, 100, 98. The CG cube was rendered in linear color space and output as sRGB to match the live action plate.
With the CG scene setup to match the live action plate, I can put in the fruits scene and added a few lights for artistics purposes. And here's the final render.




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